Monthly Archives: August 2020

New Wheels for Wall-E2

Posted 24 August 2020, 1402 days into the Covid-19 Lockdown

My autonomous wall-following robot Wall-E2 is now smart enough to reliably follow walls and connect to a charging station, at least in my office ‘sandbox’ testing area, as shown in the following video

However, as can be seen toward the end of the video, Wall-E2 had some trouble and almost got stuck making the third 90 degree turn.  Apparently the current thin 90mm wheels just don’t provide enough traction on carpet.

So, I decided to see what I could do about re-wheeling Wall-E2.  After some research I found there are now plenty of larger diameter wheels for robots out there, but I couldn’t seem to find a set that would fit Wall-E2 and still allow me to keep the current set of wheel guards.  I needed the same (or maybe slightly larger) diameter for ‘road’ clearance, but something less than about 20 mm thick to fit within the current wheel guard dimensions. Then it occurred to me while reading the specs for one of the wheels (ABS for the wheel, and TPU for the tire)  that I already had two 3D printers standing around waiting for something to do, and I had a plentiful supply of ABS (or in my case, PETG) and TPU filaments – why not build my own?  After all, how hard could it be?  As you might guess, that question started what now feels like a 10-year slog through ‘3D printed wheel hell’

I wanted to create a spoked wheel with a hub that would accept a 3mm flatted motor shaft, and I wanted to fit this wheel with a simple TPU treaded tire.  The wheel would have small ‘guard rail’ rims that would keep the tire from sliding off.

It started innocently enough with a search through Thingiverse, where I found several SCAD scripts for ‘parameterized’ wheels.  Great – just what the doctor ordered!  Well, except that the scripts, which may have worked fine for the authors, didn’t do what I wanted.  and as soon as I tried to adjust them to fit my design specs, I discovered they were incomplete, buggy, or both.

I had wanted to learn a bit more about SCAD anyway and this seemed like a good project to do that with, so I persevered, and eventually came up with a SCAD design that I liked.

I started with bioconcave’s ‘Highly Modular Wheel_v1.0.scad’ file from Thingiverse, and (after what seemed like years trying to understand what was going on) was able to extract modular pieces into my own ‘FlatTireWheel’ scad script, as follows:

Here’s a screenshot of a completed 86mm wheel with elliptical spokes and a hub compatible with a 3mm flatted shaft.  When a TPU tire is added to the rim, the assembly should be about 90mm in diameter.

SCAD-generated wheel with elliptical spokes and a hub compatible with a 3mm flatted shaft. Note extensions to set screw hole through spoke and rim

One of the many issues I had with the original code is it assumed the hub would sit on top of the spokes, and therefore there was no need to worry about whether or not the setscrew arrangement would be blocked by the spokes and/or rim.  Since I wanted a wheel that was mostly tread, I wanted to ‘sink’ the hub into the spokes as shown above. In order to make this work, I needed to extend the setscrew access hole through the spoke assembly and through the rim.  In the finished design, the hub assembly can be moved freely up and down in the center of the wheel, and the hole extensions will follow.  If the hub setscrew hole isn’t blocked by the spokes and/or rim, then the extensions don’t do anything; otherwise they extend the setscrew hole as shown above.

Here’s a photo of separate wheel/tire pieces, and a completed wheel/tire combination on Wall-E2

Separate wheel & tire parts, plus a completed wheel on Wall-E2

2 September 2020 Update:

After running some sandbox tests with my new wheels, I discovered that the new tires didn’t have much more traction than the old ones. However, now that I ‘had the technology’, it was a fairly simple task to design and print new tires to fit onto the existing new rims. Rather than do the tire design in SCAD, I found it much much easier to do this in TinkerCad. Here’s a couple of screenshots showing the TCad design.

Original printed tire on the left, new one on the right. Note more aggressive tread on new tire
Exploded view showing construction technique used for new (and old) tire. Very easy to do in TinkerCad!

03 September 2020 Update:

The increased traction provided by the new tires have caused a new problem; on a hard surface the rotation during a ‘spin turn’ (one side’s motors going forward, the other going in reverse) is too fast, causing the robot to slide well past the target heading. Not so much of a problem on carpet, but how would the robot know which surface is in play at the moment. After some thought, I decided to try and modulate the turn rate, in deg/sec, as a proxy for the surface type. So, in ‘SpinTurn()’ I put in some code to monitor the turn rate and adjust the motor speeds upward or downward to try and keep the turn rate at a reasonable level.

Here’s a video of a recent run utilizing the new ‘SpinTurn’ rate modulation algorithm

And the data from the three ‘spin turn’ executions, one on hard surface, and two on carpet.

Spin Turn executions; hard surface, followed by two carpet turns

As can be seen in the above video and plots, the motor speeds used on the hard surface turn is much lower than the speeds used during the carpet turns, as would be expected. This is a much nicer result than the ‘fire and forget’ algorithm used before. Moreover, the carpet turns are much more positive now thanks to the more aggressive tread on the new tires – yay!

Offloading Distance Measurements from Wall-E2’s Main (Mega) MCU

Posted 08 August 2020,

Now that I have the two 3-element VL53L0X proximity sensors integrated into Wall-E2, my autonomous wall following robot, I have been running some ‘field’ tests in my ‘sandbox’ test area, as shown in the photo  below.

‘Sandbox’ field test area. Very simple layout with no obstacles (other than my feet)

As can be seen from the above video, Wall-E2 ‘ran into’ a problem at the end of the second leg.  The problem is caused by the extended time required for finding the parallel orientation and capturing the desired wall offset. During this time, Wall-E2 isn’t checking the front distance for upcoming obstacles, and isn’t checking for the ‘isStuck’ condition.  In the function that homes to the IR beam on a charging station have the following guard code:

that checks for a ‘stuck’ condition or an upcoming obstacle.  I could also put this same guard code in the functions that handle parallel orientation and offset acquisition/tracking, but it occurred to me that I might want to try off-loading this responsibility to the newly-added Teensy 3.5 I2C slave that manages the dual 3-element VL53L0X proximity sensors.  This Teensy spends 99.9% of its time just waiting for the next distance check interval to appear on the horizon, so it would probably welcome something else to do.  I could route the LIDAR-lite front LIDAR data to it as well, which would give it all the distance sensors to play with.  It could then do the forward/left/right distance array updates, and calculate the forward distance variance that is the heart of the ‘isStuck()’ function.  This is all great, but I’m not sure how all that gets integrated back into the main Mega MCU processing loop.

I currently have a ‘receiveEvent(int numBytes)’ implemented on the Teensy to receive a ‘request type’ value from the Mega.  This value determines what dataset (left, right, both, just centers, etc) gets sent back to the Mega at the next ‘requestEvent()’ event (triggered by a ‘Wire.requestFrom()’ call from the Mega).  So, I could simply add some more request types to ‘GetRequestedVL53l0xValues(VL53L0X_REQUEST which)’ or better yet, add a new function to the Mega to specifically request things like front distance or front distance variance (or simply have the Mega request that the Teensy report the current value of the ‘bisStuck’ boolean variable.

I could also set up a Mega input as an interrupt pin with a CHANGE condition, and have the Teensy interrupt the Mega whenever the ‘stuck’ condition changed (from ‘not stuck’ to ‘stuck, or vice versa).  The Mega’s ISR would simply set the ‘bisStuck’ boolean variable to the state of the interrupt input (HIGH or LOW).

Of course, this all presumes there is some real advantage to moving this functionality to the Teensy.  If the Mega isn’t processing-challenged, there is no reason to do all this.  As this post shows, the time cost for the incremental variance calculation on the Mega is only about 225 uSec, or less than 0.5% of the current 200 mSec loop time.

And, looking at the timestamps on the last actual ‘sandbox’ run, I see that the timestamps during the wall-tracking portion were pretty constant – between 197 and 202 mSec – not the kind of data one would expect from an MCU struggling to keep up.

10 August 2020 Update:

After realizing that the Mega really wasn’t having much problem keeping up with a 200 mSec loop cycle, I went ahead and added the ‘!bIsStuck’ guard to both the ‘RotateToParallelOrientation()’ and ‘CaptureWallOffset()’ functions, thinking this would solve the problem.  What actually happened is that as soon as Wall-E2 started running, it immediately sensed a ‘Stuck’ condition and started backing up – WTF!  Some head-scratching and some troubleshooting revealed that the while() loops in which I had put the new guard code were running much faster than the main loop (which runs at 200 mSec intervals via use of a ‘elapsedMillis’ variable).  What this meant was that it was calculating the forward distance variance hundreds of times per second rather than five, and the forward distance wasn’t changing nearly fast enough to prevent the variance from quickly winding down to zero – oops!  In order to fix this problem I had to install some more ‘elapseMillis’ variables to make sure that CalcDistArrayVariance() was called at the same rate as in the main loop, namely every MIN_PING_INTERVAL_MSEC mSec.  This works, but now I not only had more ‘Stuck’ guard code scattered throughout my code, but additional kludge-code needed to make the ‘Stuck’ kludge-code work – YUK!!

After thinking about this a bit more, I realized there was another option I hadn’t considered – a timer interrupt set at a convenient interval (like MIN_PING_INTERVAL_MSEC mSec as I am doing now) that does nothing but calculate front distance variance and set bIsStuck accordingly.  I haven’t used any timer interrupts up to this point in my Arduino journey, but this seems like a perfect application.

As I normally do, I grabbed a spare Arduino Mega from my parts box, Googled for some timer interrupt examples, and created a demo program to test my theory.  First I just did the normal ‘blink without delay’ demo, copying the ‘Timer1’ portion of the code from this post to a new project, and then modifying the ISR to call my ‘CalcDistArrayVariance()’ function with a constant number for the ‘frontdist’ parameter.  The CalcDistArrayVariance() function computes the variance of a 25-element array of distance values, and feeding a constant into the function simulates what would happen if the robot gets stuck at some point.

I set up the program to show how long it takes to calculate the variance each time, and how long it takes for the variance to fall to zero.  When I ran the program, I got this output:

As can be seen from the above, calls to CalcDistArrayVariance() occur at 200 mSec intervals and each call takes about 150 uSec (insignificant compared to the 200 mSec loop interval), and it takes about 5 seconds for a constant distance input to produce zero variance on the output.  This is pretty much perfect for my application.  Before implementing the timer idea, I had over 20 calls to IsStuck() scattered throughout my code, and now they can all be replaced by the boolean bIsStuck variable, which is managed by the timer1 ISR.

Here’s the entire timer interrupt demo code:

 

 

 

Stay tuned,

Frank